You Must Know, 19 List of Held Item Pokemon Unite And Their Functions
One of the moba games that you just got to play is Pokemon Unite which is the most popular game and liked by gamers around the world.
For those who do not know, pokemon unite game has just been released on google play store and also Apple Store and there are many players who play this game.
To make it easier for the player, this game has a variety of held items in Pokemon Unite that you can combine with your favorite Pokemon.
Just like other Moba games, Pokemon Unite also has several items that you can use in your game to add Pokemon fighting power.
But held pokemon items you can only use before the game starts.
Before you want to play Pokemon Unite, you must know some held items that you can use during the game in Pokemon Unite.
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Held Item Pokemon Unite
1. Aeos Cookie
- HP + 240
- When Pokemon scores, its maximum HP increases (100/150/200).
2. Assault Vest
- HP + 270 and Sp. Defense +42
- When Pokémon are not in combat, this item will provide a shield that cancels out Sp. The attack damage is equivalent (9/12/15)% of its maximum HP.
3. Attack Weight
- Attack + 18
- When Pokemon scored, the attack increased (6/9/12).
4. Buddy Barrier
- HP + 600
- When Pokémon uses its Unite Move, it and the closest Pokemon friends with the lowest HP are each given a shield equivalent to (20/30/40)% of the maximum HP.
5. Choice Specs
- Sp. Atk. +39
- Increases movement damage at least (40/50/60) when exposed. The higher the SP Pokemon. Atk. More and more damage is increasing.
6. Energy Amplifier
- Unite Move Charge Rate + 6% and Cooldown – 4.5%
- After Pokémon uses its Unite Move, the damage caused by Pokemon increases by (7/14/21)% for a short time.
7. Exp. Share
- HP + 240 and Movement Speed + 150
- Pokemon that have the least Exp in the team will get (2/3/4) Exp. Points per second. In addition, when a teammate nearby defeats a wild Pokemon, those teammates get a little more Exp.
8. Float Stone
- Attack + 24 and Movement Speed + 120
- Increases movement speed by (10/15/20)% when Pokémon are not in combat.
9. Focus Band
- Defense +30 and Sp Defense +30
- When a Pokemon drops to a low HP, then every second for three seconds, it recovers (8/11/14)% of the lost HP.
10. Leftovers
- HP + 240 and HP Regen + 9
- When a Pokémon is not in combat, it recovers (1/1.5/2)% of its maximum HP every second.
11. Muscle Band
- Attack +15 and Attack Speed + 7.5%
- When the basic attack hits, the damage increases by 1%/2%/3% of the remaining HP of the opponent's Pokemon.
12. Razor Claw
- Attack +15 and Critical Hit Rate +2.1%
- Once a Pokémon uses one move, the next base attack delivers minimal damage (15/10/20). The higher the Pokemon attack, the more this damage increases. When this item is held by a melee Pokémon, this basic attack also reduces the speed of the opponent's Pokemon movements for a short time.
13. Rocky Helmet
- HP + 270 and Defense +42
- When a Pokemon receives some damage, the damage will be awarded to the nearest pokemon opponent amounting to (3/4/5)% of the Pokemon's maximum HP.
14. Scope Lens
- Critical Hit Rate +6% and Critical Hit Damage +12%
- Increase the damage provided by basic critical attacks. The higher the Pokemon attack, the more damage increases.
15. Score Shield
- HP + 450
- When a Pokémon tries to score, it is given a shield equivalent to (5/7.5/10)% of its maximum HP and its goal cannot be stopped when protected.
16. Shell Bell
- Sp Attack + 24 and Cooldown – 4.5%
- Recover a minimum (45/60/75) HP when movements hit the enemy. You'll recover more HP if your Sp Attack stat is higher.
17. Sp. Atk. Specs
- Sp Attack +24
- When Pokemon scored, Sp-Attack increased (8/12/16).
18. Weakness Policy
- HP +210 and Attack +15
- Increase Pokemon Attacks for a short time of at least (2/2.5/3)% when Pokemon receives damage. The greater the increase the more damage is received.
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19. Wise Glasses
- Sp Attack +39
- Increase Sp Attack by (3/5/7)%.
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